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Sunday, 26 July 2009

  • Currently
    Prospekt's March
    By Coldplay
    Life in Technicolor ii
    see related

    Everything Had Changed

    People are sometimes a little surprised to find out that I am not good with change. I mean, I handle it as well as anyone else, but I would prefer it not happen if it can be helped. If I am one thing (and I am many), it is a creature of comfort. I don't like my world being turned upside down by some little shift in life. It's a part of life, but I do not savor it. Transition is a messy ordeal, and it is always good when you are able to get to that point where things are comfortable again.

    I had better brace myself. Things are about to change in a major way. Hope is pregnant.

    I am ashamed to say, my first response was decidedly mixed. She told me halfway through the workday, so you can imagine that I had a hard time staying focused that afternoon. I mean, it wasn't a SURPRISE, as such. More like, it was an abstraction, and then suddenly a reality. Of course I was thrilled, but in a very real way, I was scared to death. I don't consider myself at all ready to be a father. I have a wonderful example in my own father, and as Hope said, I have several months to prepare myself. Truthfully, that is small comfort. It's not like me being ready has anything to do with whether or not it's happening. And let's face it, on the Change Scale, this is about a 9.5 (out of 9).

    And yet, God has recently pointed something out to me. All of the biggest changes in my life, I mean the really huge stuff, has ended up being a source of comfort and joy, more than I can possibly express. It was a big change when my parents accepted the call to go on the mission field. It was a big change when I finished high school, and when I graduated college. It was a very big change indeed when I struck out on my own to move to Kansas City. And the biggest change of all was when I decided that I could not live without Hope by my side.

    When I first decided that I wanted to marry Hope, I bought a ring online as quickly as possible. The way I saw it, if I dawdled too long, I was going to be able to talk myself out of it. So I did it quick, and then had to deal with the ramifications. The ring is on the way! I had better think of a way to propose! No time for second-guessing!

    This has that feeling, the feeling of certainty that this is something I definitely want, that I cannot possibly turn away from, even if I had the ability. But it also has that sense of mild panic, that I am certainly not ready, and that this is too darn soon. But then, there's not a lot of time to think about that. My daily life has, inconsiderately, elected to soldier on, and March will be here before I know it.

    I am certainly afraid. I am afraid that I don't really know the first thing about being a dad. I'm afraid that I don't know precisely how to help Hope through this pregnancy. I'm REALLY afraid that something will happen between now and then, and that all of this elation and joy will crumble into a rubble of heartbreak.

    But in spite of that, I'm really excited. I'm excited to hold this miracle in my hands, regardless of how capable those hands may be. I'm excited to show off my first child to all friends, family, and anyone else who will pay attention. I'm excited that God has seen fit to bless me with a little baby. And I'm excited to embark on this whole adventure of being a dad.

    I guess in the end, God is the one who will work this out. He'll prepare me to be a father, even if that preparation comes from a rigorous syllabus of winging it. He'll protect Hope through the next eight months or so. And more than anything else, He will calm my fears. He will be my strength, even when the tides of change threaten to drown me.

    This is going to be amazing. I know, because my Jesus is with me.

    Ready or not...

Tuesday, 03 February 2009

  • Currently
    Ga Ga Ga Ga Ga
    By Spoon
    see related

    D'oh!

    So I had this enormous entry written about the Hitch fiasco that a lot of my more faithful readers may remember from January 2005, but I brilliantly navigated away from the page and lost it all.

    Oh well.

    So leave a comment and tell me one of your favorite memories of the Hitch adventure, and Hitch, no hard feelings.

Tuesday, 28 October 2008

  • Currently Listening
    The Blood
    By Kevin Max
    One Way, One Blood
    see related
    So I was reading the news today and there is apparently an election coming up next week.

    Seriously. Go look it up.

    I find that my political convictions have mellowed a lot since the last presidential election. Back in 2004, I was a little more passionate, and a good deal less informed. Since then, I have noticed that politics boils down to about 90% conjecture, guesswork, and pure opinion. Democrats and Republicans blame each other for every problem in the country, and the striking thing is that each side can offer some pretty convincing arguments about why they are right. To me, that indicates that there is very little solid facts we can depend on in that regard. Because of that, politics are not generally worth getting upset about.

    Naturally, there are moral issues that are much more black and white. Whether the topic is abortion, the environment, capital punishment, social justice, gay marriage, or something else, people are certainly allowed to vote on their convictions, whichever direction that takes them. There is something profoundly wrong-headed however, about hoping that a particular candidate can right all the perceived wrongs of the country, particularly the moral ones. George Bush hasn't eliminated abortion, Lyndon Johnson didn't eliminate poverty or racism, and no candidate has ever washed this country clean morally. Obama is no more a savior than is McCain. Let's all agree that we are about Kingdom business, and let's not confuse that with the government's business. Even if abortion, poverty, destruction, and war (all horrible horrible things, make no mistake) continue in our world, we as Christians are instructed to have our eyes turned towards Heaven and not Washington. If you use the name of Jesus to support the candidacy of Barack Obama or John McCain, shame on you. Our Savior is bigger than either candidate, than our country, and anything else. Change will not come through Republicans or Democrats, but only through the power of Christ himself.

    Don't mistake this to be apathy concerning politics. Quite the opposite, I care very deeply about politics, and have my own opinions that are important to me. I remain fascinated by our government, and there is a certain excitement that builds around elections like this one, not unlike what comes before the Ohio State-Michigan game. I will cast my vote this year for John McCain, because I genuinely feel he will do a better job of running this country, but if Barack Obama wins this election, and ends up doing mountains of good for this country, I will not decry that. Good for him. I imagine my daily life will change very little under the new administration, whoever it is run by. God is on the throne, regardless who is elected in a week.

    I had all sorts of intentions of writing a lot more, but I'm quite frankly a little worn out. One thing we can all agree on is that we are "election'd out." I'm leaving comments on on this, against my better judgement. Keep it civil if you must discuss things.

Monday, 25 August 2008

  • Currently Listening
    Consolers Of The Lonely
    Many Shades of Black
    see related

    My Horrible Addiction and How You Can Join in the Fun!

    If you are any kind of attentive person on my facebook/xanga site, you may notice me talking a LOT about board games, which as Ryan Steiner pointed out, is a little like someone saying their hobby is fruit; most people aren’t even aware that can be a hobby.

    I’ve loved games my whole life (ask my sister, whom I forced to play Risk with me many times), but that love was thrown into the stratosphere within the last year, after I discovered what a rich world of gaming there is out there. It turns out that in this case, Europe is years ahead of us; in Germany especially, there is a thriving board game industry, that generally focus on clear rules, short playing times (think about 90 minutes), low luck, and beautiful components. American companies pick up the rights to these games, translate them, and release them stateside. Because of that whole process, and because the games are already developed incessantly before they are ever released, this isn’t a cheap hobby. Prices range from about 25 bucks (for Carcassonne) to 70 (for Agricola), and that’s not taking into account the numerous expansions and additions that get released all the time. But if you play the game 10 times (most you’ll play more), it’s probably worth it. Besides, people don’t usually bat an eye at spending 50 bucks for a video game, and board games won’t become obsolete in 3 years.

    I got into the hobby because pretty much everyone likes games of some kind (there are of course exceptions), but have largely burned out from playing Risk, Life, Monopoly, and the ilk. I compiled the below list for two reasons:

    • First off, I know people get tired of reading about my latest obsessions on my blog, but this is definitely one that I like to share. I’m hoping this list can just kind of get all my gushing out of the way, and let me focus on my own life, which some people just prefer to hear about. I don’t know why; this is much more interesting.
    • Secondly, I really like telling people this stuff. It’s not a difficult hobby to enjoy, but it’s intimidating to get into, and people don’t often know where to start.

    To that end, here is a list of 10 games that I think you all should try if you get the chance. I own (or will own) them all. To give you a better idea of what you might want, I’ve kind of classified them all based on how “heavy” the games are in the strategy department. Keep in mind that all of these games can be learned by about everyone, because the rules are usually pretty streamlined. The difficulty is how deep the strategy is in these games. I also included the name of the principal designer, because I like stuff like that, and because the designers are treated like authors in this hobby. These aren’t my favorite games, per se, but rather ones that are good introductions to the appropriate complexity people are looking for.

    So without further ado, 10 games you HAVE to try

    Lighter Fare:

    Ticket to Ride (2-5 players, by Alan R. Moon) - If anyone asked me to name one game they should buy, Ticket to Ride would, without a doubt, be my recommendation. The game involves collecting sets of colored cards to claim little routes between cities on a map of the US. Those routes are worth points, and the high score wins. It has simple rules that can be taught to just about anyone, but enough depth to still feel fresh and fun even after all the games I’ve played. As an added bonus, there are numerous versions. I’ve played Europe and Switzerland, but for my money the best buy is the original game, on a map of the US.

    Carcassonne (2-5 players, by Klaus-Jurgen Wrede) – A whole mess of tiles and little wooden men: that’s what you get in the Carcassonne box. The tiles all have different features of countryside on them, and when they are connected they form castles, fields, roads, etc. that you can get points for by claiming them with your men. The tile draw makes the game different every time, and it’s light and simple, but with a solid core of strategy. I would recommend getting a couple of expansions as well (there are loads of ‘em), which make the tile draw a little better, but also make the game a wee bit more complex. This is Hope’s favorite game, and she has the ability to beat me soundly at it. This is also a bargain of a game, usually going for about 25 bucks.

    Citadels (2-8 players, by Bruno Faidutti) – It’s not uncommon to have a group too big for most of these games. Citadels covers that problem nicely by accommodating up to eight players. Players take turns selecting different roles that allow them to have a certain power for that round. They can then build districts in their cities, and so forth. Since no one knows who is which character, there is a lot of bluff and double-guessing, and the game can get pretty cut-throat. Don’t play if you are the type to get unpleasantly competitive.

    No Thanks! (3-5 players, Thorsten Gimmler) – This is the cheapest game on this list, and definitely the easiest. It has about three rules, and most of them boil down to a crucial choice: do you take the bad points to get the good points on it, or do you place a good point on it and pass it off to the next person? The game plays in about 10 minutes, is consistently fun, and doesn’t overstay its welcome.

    Middle of the Road:

    Ra (3-5 players, by Reiner Knizia) – The rules to Ra are actually quite simple: either place a tile on the board, or start an auction for the tiles already there. However, the strategy is pretty subtle, and being able to truly determine which lots of tiles are valuable to whom is a skill I haven’t fully developed yet. However this is a terrific game, short but deep, with a snazzy Egyptian setting that, while cursory, looks great. (This game recently went out of print, since the company that printed it, Uberplay, went under. It should be reprinted before the end of the year though, by Rio Grande Games).

    El Grande (2-5 players, by Wolfgang Kramer and Michael Kiesling) – Attention Risk player: Risk is boring and long. Better to play El Grande, where player jockey for majority in numerous Spanish territories. Different action cards allow for some fairly ruthless interaction, and this game is one where you only succeed at the expense of everyone else. The components look sharp too, with a giant wooden “king” and even a nice pressboard “castillo.” Rules aren’t too difficult, but new players will spend a lot of time deciding what they want to do, because there are a lot of possibilities.

    Shadows Over Camelot (3-7 players, by Serge Laget and Bruno Cathala) – Non-gamers aren’t usually familiar with cooperative games, where all players play against the game itself, and win or lose as a group. The best one out there is Shadows Over Camelot, where players are knights on quests, trying to save Camelot from the forces of evil. The twist it adds is that of a traitor, who is secretly trying to throw the game. Unlike other coop games, Shadows depends on the players for the game’s difficulty. An “always-win” strategy is much harder to find, because so much is secret. That’ll drive some really hardcore gamers nuts, but it adds to the game’s replayability, and it’s not to be missed. The components also look terrific, with beautiful illustrations and playing pieces.

    Heavy Stuff:

    Power Grid (2-6 players, by Friedemann Friesse)– The miracle of Power Grid is that the game works at all. It feels kind of sewn together from different games, and it has numerous little rules that keep it working, and can’t be forgotten. But my word, does it work well. Players take charge of power companies, building plants, fuel, and connections to cities. That sounds as dry as any theme out there, but the game actually moves quickly, has some heavy strategy, and is loads of fun. There is never enough room, money, or fuel to do everything you want to do, and planning is important. I can’t say enough good things about this one.

    Puerto Rico (3-5 players, by Andreas Seyfarth) – Puerto Rico looks like one of the most boring games ever, with loads of pastel-colored cards and little cardboard counters. Don’t let it fool you; it’s a subtle game, where every rule interacts with another one. Because of that, it’s tough to explain without hands on demos. The rules aren’t too tough (most tricky stuff is right there on the pieces), but to set up your colony, ship crops back to the old world, and build more buildings, and to do all this well, requires a number of plays to master. It’s worth the trouble though, and I recommend it highly.

    Agricola (1-5 players, by Uwe Rosenburg) – I got this game less than a week ago, and I've already played it six times (although two of those plays were a friend's copy). Agricola is an all-around huge game. The box itself is about 5 lbs., consisting of some 9 boards, 300 wooden pieces, and over 350 cards. It’s not for the faint of heart, but those who brave it will find something really special. Players build farms with resources, grow crops and animals, and raise a family so that more work can be done (after those kids have been fed, of course). Like many of these games, the rules aren’t tough, but the options and variety of strategies are staggering. Not only that, but the 350 cards all grant little bonuses to the individual players, like lowering the cost to build things, that sort of thing. Each card is different, and players only get 14 at the beginning of the game to choose from, so the game changes every time. There's even a solitaire version when you wife is sick of playing with you. *ahem* I’m still new to it, but it's a special game.

    So there's my list. Seriously, all of these games are terrific, and really worth the trouble and money it'll take to get them. They are pretty widely available from online retailers or local hobby stores. Check around. I'll write more about the rest of my life soon enough.

Wednesday, 16 July 2008

  • Currently Listening
    Viva La Vida
    By Coldplay
    Yes
    see related

    The Thinnest Part of The Veil

    Since just about everyone asks me at least once, I will tell you; married life is wonderful. I love getting to be with Hope at all times. Waking up with her next to me (which was weird at first) is one of the many blessings in my life that has come with marriage. I am on a business trip for work right now at Wheaton College, and I miss her terribly.

    I'm at a conference called International Cutting Edge, sponsored by VIVA. For those who do not know, VIVA is a network for ministries that work with at-risk children. This conference is something of a forum, where ideas can be exchanged, testimonies can be shared, and contacts can be forged. In the space of two or three days, I have heard from Fuller Seminary Professors, a man who works with hurting children in Mumbai, another who ministers to children made to be sex workers in Cambodia, and numerous others whose heart for children is staggering.

    It has been a humbling experience. My ministry with children is entirely administrative. I am basically a paper-pusher, and everyone here is serving in the trenches. While its humbling, it has also been encouraging to know that even though I am one or two steps removed from this work, I am part of it, and that renews my sense of calling at this job.

    One of the best parts of the conference has been the opportunity to worship with brothers and sisters from all over the world. Countries represented here range from India, the UK, Lebanon, South Africa, Ghana, Costa Rica, Switzerland, and the odd mixes of these. I met a girl from Finland who is actually here with Fuller Seminary, and I met a Nazarene from Costa Rica who worked in South Africa, until recently moving to the Ukraine. This has been an enormous blessing; to go back to my largely white world now seems bland and uninteresting.

    The speaker last night discussed parts of life where the veil between heaven and our world is remarkably thin, places where the Kingdom is evident right now. Listening to five people from five continents pray in five languages was one of those moments for me. I am excited to get to heaven, and to not have something small like language stand in our way. Other moments he talked about was the birth of a baby, and of course death. And the most important of thin-veil moments, prayer. Even though the veil is thick in places, prayer reduces it just a little, and God cuts through.

    Where is the veil thin for you? When do you feel the Kingdom at hand? I feel it when I wake up next to my wife, and I hope that I never take that for granted.

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